A gamified anxiety management application designed specifically for university students, developed as a Final Year Project for Bachelor of Computer Science.
Emotia is a web-based anxiety management application that uses gamification principles to help university students manage their anxiety and build healthy mental wellness habits.
The application combines evidence-based anxiety management techniques with game mechanics like experience points (XP), levels, achievements, and streaks to make mental wellness engaging and motivating.
This project was developed as a Final Year Project (FYP) for the Bachelor of Computer Science program, addressing the growing concern of anxiety among university students.
Understanding the mental health challenges facing university students today.
University students face increasing levels of anxiety due to academic pressure, social challenges, and uncertainty about the future.
Many students lack access to affordable mental health resources and struggle to find time for traditional therapy sessions.
Traditional mental health apps often fail to maintain user engagement, leading to abandoned wellness routines.
Combining evidence-based techniques with gamification for lasting impact.
XP, levels, and achievements make wellness fun and engaging
Activities based on CBT, mindfulness, and relaxation techniques
2-5 minute activities that fit between classes
Visual feedback on mood patterns and improvements
Powered by industry-standard technologies for reliability and performance.
PHP Framework
CSS Framework
Interactivity
Database
Experience gamified anxiety management and start your wellness journey today.